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The Bottom LineTakes an already exciting gameplay premise honed to perfection and adds more gameplay depth and features while mantaining the balance between breackneck action and space exploration. You just have the starting junker, a mercenary-oriented fighter, a cargo-oriented freighter, and the "plain vanilla" one. It certainly is worth to get past the beggining, but introductory missions would have really helped this game out.Īlso while the amount of features, equipment and whatnot is excellent, not so is the amount of original missions, neither of flyable ships.
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I remember struggling for ages to destroy a stupid Talon with nothing but a laser when I couldn't even afford an afterburner. The BadIt could be pretty hard at the beggining. The interface also benefits from the WC legacy, with the classic "hotspot" animated backgrounds that serve as menus and the classic WC control scheme that makes for an engrossing, yet extremely fast paced and entertaining action sequences.
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Technically speaking the game is awesome, with graphics even better than on WC2, and spectacular sounds and effects, which coupled with Origin's trademark production values and quality art make the game a fantastic experience. The space is appropiatelly populated, with pirate ships hidden on dangerous shipping lanes, military carriers on the lookout for criminals or illegal cargo such as drugs, or pleasure bots, border systems filled with Kilrathis, cargo freighters and privateers constantly flying around and religious zealots stirring trouble anywhere you go, and each of these factions can be friend or foe depending on your actions. or if your piece of junk just doesn't cut it no more, buy a different ship more suited to your needs or just blow it all on cargo to reap even bigger profits! To spice up the action there's a main plot which is actually very well paced out and takes you around the galaxy as you try to uncover the mistery behind a misterious alien artifact that you get stuck with and a misterious fighter seemingly bent on your destruction, but you can but the plot on hold anytime and just fly around at your leisure.
#Wing commander privateer tractor beam upgrade#
What to do with the bounty? You can upgrade your ship to include better weapons, smarter radars, repair bots, jump drives, tractor beams, etc. You now have the freedom to go anywhere you want in space from New Detroit, to that shady pleasure station, to a peaceful agricultural planet tradding commodities and taking randomly generated missions as well as special assignments from fixers and guilds that go from bounty hunting, cargo transport, escort, raids, etc. No longer you are tied to a military carrier and listen to a CO brief you on your next mission without worrying for such things as ordenance, ships, etc. Not a novel concept historically speaking, but certainly brand new on the WC universe. The trick is that as a private entrepreneur, it is in you who all the responsability lays, so you not only have to go out and shoot the hell out of everything, but you also have to balance your checkbook, take care of repairs, upgrade your equipment, decide on what missions to take, etc. Of course, in the border worlds of Gemini Sector there's only one way to make a living for someone like you, and that's as a space pilot/mercenary/trader, in other words: a privateer. Taking place in a far-off section of space bordering Kilrathi space, you take the role of a space jock out to make a living. The GoodThe best thing that could happen to Wing Commander was to take the concept behind Elite, Starflight, and other space traders and merge them with it's trademark action-oriented gameplay to create what stands today as probably one of the best space-shooters ever conceived. SummaryThe definitive space mercenary experience.
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